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Games Over GMRS - Introduction

Games Over GMRS

Radio isn't just for emergencies and nets. Playing games over GMRS is a genuine tradition - a practical way to build skills, fill dead air on scheduled nets, and make radio genuinely fun for families and newcomers. If you've got a license and a radio, you already have everything you need to get started.

Is this allowed?

Yes. FCC rules prohibit one-way broadcasting for entertainment on GMRS (47 CFR § 95.1733), but that's not what games are. Playing Battleship or 20 Questions over the radio is an interactive, two-way conversation between licensed stations - the same as discussing the weather, swapping radio tips, or chatting about your weekend. The fact that you're having fun doing it doesn't make it illegal. As long as both parties are licensed, you identify properly, and you're not transmitting one-way entertainment to a passive audience, you're good.

Why play games over radio?

A tradition older than GMRS: Ham radio operators have played chess over HF for nearly a century. The practice dates back to the early days of amateur radio, when long-distance contacts were rare and operators would play out full games over weeks of scheduled skeds. GMRS games are part of that same tradition - just closer to home.

What you need

Most radio games require almost nothing extra:

For games with a board (Chess, Checkers, Battleship), both players benefit from having a physical board or grid in front of them. For simpler games like 20 Questions or Tic-Tac-Toe, you can track everything in your head or on a notepad.

Radio etiquette during games

The same rules that apply to any GMRS transmission apply to games. A few reminders:

The NATO phonetic alphabet is your friend during games. Saying "Alpha-3" is much clearer than "A-3" when you're calling grid squares or letters. Most experienced operators use phonetics instinctively - games are great practice for newcomers to build that habit.

Games you can play

Each game below has a dedicated guide with rules, how to call moves over radio, and tips for keeping the game running smoothly:

Tip for net operators: Games work best when announced in advance. At the start of your net, let check-ins know you'll be playing a game after the roundtable. That way, operators who want to participate can stick around, and those who aren't interested can check out gracefully.

FCC Rules Referenced
§95.1733 §95.1751

What the rule says
What it means
In practice