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Tic-Tac-Toe is the fastest game you can run over GMRS. A full game takes under two minutes, requires nothing but a pen and paper, and works on any channel with two licensed operators. It's a natural warm-up game before longer sessions and a great way to get kids comfortable with proper radio procedure - calling moves, using their callsign, and saying "over."
The game state is simple enough to track mentally or on a small notepad, and each move is a single number. There's no ambiguity, no complex notation, and no reason to transmit more than one sentence per turn. That makes it ideal for radio: short, clear transmissions with a defined hand-off each time.
Before you start, both players draw the same grid. Number the squares 1 through 9, left to right, top to bottom:
1 | 2 | 3 ----------- 4 | 5 | 6 ----------- 7 | 8 | 9
One player is X, the other is O. Decide who goes first - you can flip a coin off-air or let the person who proposed the game go first.
Get three in a row to win. If all nine squares are filled with no winner, it's a draw. A best-of-five series takes less than 15 minutes and gives both players solid practice.
Here's how a typical game looks on the air:
Repeater courtesy: If playing on a repeater, keep game sessions to off-peak times and be ready to pause or move to a simplex channel for longer games. Yield immediately to emergency or priority traffic. Identify with your callsign at least every 15 minutes per § 95.1751(a).
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