Tic-Tac-Toe Over GMRS
Games Over GMRS
Tic-Tac-Toe is the fastest game you can run over GMRS. A full game takes under two minutes, requires nothing but a pen and paper, and works on any channel with two licensed operators. It's a natural warm-up game before longer sessions and a great way to get kids comfortable with proper radio procedure - calling moves, using their callsign, and saying "over."
Why it works on radio
The game state is simple enough to track mentally or on a small notepad, and each move is a single number. There's no ambiguity, no complex notation, and no reason to transmit more than one sentence per turn. That makes it ideal for radio: short, clear transmissions with a defined hand-off each time.
Equipment needed
- A GMRS radio - any handheld, mobile, or base unit will do
- Pen and paper - draw a 3x3 grid and number it 1–9
- A second licensed GMRS operator on the same frequency
Setting up the grid
Before you start, both players draw the same grid. Number the squares 1 through 9, left to right, top to bottom:
1 | 2 | 3
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4 | 5 | 6
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7 | 8 | 9
One player is X, the other is O. Decide who goes first - you can flip a coin off-air or let the person who proposed the game go first.
How to play
- The active player keys up, states their callsign, calls their square number, and says "over"
- The other player acknowledges, marks their own grid, calls their move, and says "over"
- Continue until one player gets three in a row (horizontally, vertically, or diagonally) or all nine squares are filled
- The winner (or either player for a draw) announces the result
Get three in a row to win. If all nine squares are filled with no winner, it's a draw. A best-of-five series takes less than 15 minutes and gives both players solid practice.
Example transmissions
Here's how a typical game looks on the air:
- "WRYW364, this is WRTX921. Want to run a game of Tic-Tac-Toe? I'll be X. Over."
- "WRTX921, this is WRYW364. Copy that, I'll take O. You go first. Over."
- "WRYW364, X takes square 5. Over."
- "Copy. O takes square 1. Over."
- "WRYW364, X takes square 9. Over."
- "Copy. O takes square 3. Over."
- "WRYW364, X takes square 7. That's three in a row - 7, 5, 3. X wins. Good game. Over."
- "Confirmed. Good game. WRYW364, WRTX921 clear."
Tips for running the game smoothly
- Best-of-five series: Games end fast - agree on a series length before you start so there's a natural endpoint
- Kids love it: Tic-Tac-Toe is a great first radio game for children on your family license. The rules are already familiar; they just need to learn to use their callsign and say "over"
- Warm-up before longer games: Run one or two rounds of Tic-Tac-Toe before starting Chess or Battleship to get both operators in the rhythm of clean, concise transmissions
- Net openers: If you run a weekly net, Tic-Tac-Toe works well as a quick activity after the roundtable - fast enough that late check-ins won't miss it
Repeater courtesy: If playing on a repeater, keep game sessions to off-peak times and be ready to pause or move to a simplex channel for longer games. Yield immediately to emergency or priority traffic. Identify with your callsign at least every 15 minutes per § 95.1751(a).